Why? Because It Began in Afrika, because it's got very interesting terrain, and because it was precisely a week ago when the real event should have been held in real life for the return of the Safari Rally after 18 years, but alas it was cancelled and postponed until 2021 due to the COVID-19 pandemic. I obviously chose Kenya-Seyabei for my first couple of races. All this (around six or seven stages each), together with the officially-licensed Ford, Hyundai, and Toyota cars and teams, and the additional car categories such as Legends, makes for a packed offering content-wise, and there'll be more to come. These are Kenya, New Zealand, and Japan, which make a total of 13 when added to Monte Carlo, Sweden, Mexico, Argentina, Portugal, Italy-Sardinia, Finland, Turkey, Germany, and Wales. I did a couple of training sessions (I suggest you go for the 200 hp Junior class first before you try and tame the 380 hp 4WD WRC beasts) and also started a new Career, which this year seems to be cleaner, more accessible and way more engaging than ever, with XP rewards, R&D unlocks, and the whole progression system that looks like it might well be able to maintain my interest in the long run.īut for this preview, I wanted to focus on the aforementioned driving feel and, of course, on the brand-new rallies coming to the game. This includes a nice response, software-controlled degrees of rotation (540º by default), or something as subtle (but also very appreciated in terms of feedback) as throttle pedal rumble. With WRC 9 - and this might be due to their official partnership - I welcome the full support for my Fanatec ClubSport V2.5 Wheel Base and the rally-oriented Pedals V3 Inverted. It sounds like something we should always 'demand' on PC but, believe it or not, even some of the best-regarded sim-racers can have rushed or middling wheel support this far into development (and even at launch), which can make them really difficult to assess before release. ![]() ![]() There are several new features to talk through this year, but first and foremost I have to stress how much I appreciate when a racing game, even at a demo or early stage, fully supports and recognises my racing gear. And after playing for a few hours, I can tell you that they keep nailing that sweet spot with the handling and that they've made me sweat with the new challenges on offer. I've been playing KT Racing's newest racer for a few hours, the build I tried being an incomplete PC preview version of the full game that Nacon will release on every relevant platform later this year. It's like these realistic sim-racers found the sweet spot that makes them accessible and easy to learn, and then difficult and rewarding to master, but all the while keeping a very natural driving feel, especially if you use a racing wheel and pedals. ![]() Our Fanatec set is rumbling with happiness and this game feels like the Chemical Brothers.įor me, it's all about the WRC series if we're talking about rally racing, and the Assetto Corsa series if we're talking about sportscars on asphalt that have that special something, that essence that makes them incredibly satisfying to play from the get-go.
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